Look Ma, no canvas....This is a simple catching game I put together without the use of the HTML5 canvas. Click & drag the monster back n' forth to catch the food as it falls. Feed the monster only thanksgiving food to win the game.
Why did I do it without a canvas? I wanted to make it as vanilla JS. It works well on desktop but its not completely compatible on yet. Mostly due to interaction differences. On mobile, dragging the monster with touch events is a bit choppy and there are just a couple other kinks I need to work out. I'll also admit there is just a little bit of JQuery to help tie the game together but concept is there.